This is a max for live audio effect. The water ripple simulation has two “listeners” that “listen” to slices of the simulation (one listener on the x-axis and one on the y). These listeners can either be an FFT filter or an oscillator bank providing results from lofi/harsh to smooth and pretty. The values of the water on any point of the segment the listener is listening to set the amplitude values of the FFT filter/oscillators. Water ripples can be made either by 2 automatic “drips” or by clicking/dragging the simulation with the mouse (mouse clicks can also be recorded and looped). Additionally, walls can be created in the simulation to control the water flow. For the FFT filter, the input can either be the audio input on the track, and/or from an internal noise oscillator. There are various settings for controlling the water simulation, listeners and automatic drips. The device contains no internal LFOs to keep things simple, but it is highly encouraged to use mod sources like the max for live LFO to create dynamics the listeners :). 100% of sales for Ripple Filter will be donated to charities and organizations fighting against injustices, promoting human and animal rights, and protecting the environment
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6-04-2024, 17:24
Wowow! Here are a buncha presets for the VST synth: Vital!
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6-04-2024, 17:24
EXPERIENCE THE PURE SOUND OF NATURE Step into the essence of the wilderness with Forest Ambiences, a sound library that takes you on an auditory journey through the heart of Central European forests. Covering all four seasons as well as day and night, it's your go-to resource for creating any forest soundcape you can imagine. From vibrant dawn choruses to heavy autumn storms and tranquil winter atmospheres, you'll receive a package as diverse as nature itself.
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6-04-2024, 16:49
Mouth Play is a maxforlive instrument that offers unconventional shaping of a vocal tract together with a simulated glottis (brass model) or FM oscillator as a source. This offers a large variety of sonic possibilities: from voice-like sounds (animal, human, monster), breathy sounds, glitchy, harsh, rich/pretty, droney or rhythmic synth sounds. The tract filter has a variety of modulation sources allowing for various qualities and movements.
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6-04-2024, 16:49
A collection of presets I've made for the synth VST, "Vital", a free synth that you can download in the instructions below. The preset bank can be downloaded by clicking the attachment link at the bottom of this patreon post. (Cover art by CalamariSpider)
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6-04-2024, 16:49
Pathways is a sample-based Max for Live instrument that allows users to draw paths (made of small points) for sample playback over a spectrogram interface. The playback path (in blue) is based on which points were drawn first to last, allowing for all kinds of linear and nonlinear playback possibilities. It offers two playback modes that support a variable rate of playback (and freezing) without altering the pitch. This opens up options for approaching time-stretching and filtering. The position of a playhead on the spectrogram (orange lines) corresponds to the filtering and position of the sample that is being played by that voice. This gives users an intuitive understanding of a complex approach to playback.
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6-04-2024, 16:49
Introduced in 1983, the JX-Programmable-Preset-Polyphonic analog synth from Roland was a big hit. Released alongside the Jupiter-6, both synths had a second oscillator which set them apart from the Juno. The JX-3P featured a button-only front panel and the classic chorus, whereas the Jupiter retained the knob and faders but had no built in effects.
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6-04-2024, 16:49
I attempted to replicate Harmony Bloom, a polyrhythm generator, in Bitwig Studio, and here's a brief overview of how it went: Harmony Bloom Overview: It generates notes with user-defined quantities and lengths, along with a loop length for timing cycles. Users can adjust note probability, offset notes for polyrhythms, and apply quantized or speed offsets to vary the rhythm dynamics.
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6-04-2024, 15:43
In this tutorial, I explored a unique approach to creating distortion effects in Bitwig by utilizing wave tables instead of traditional transfer curves. Here's a summary of the key points:
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6-04-2024, 13:38
Divisions is a MaxForLive MIDI Effect. Use various drawing tools to draw walls that balls can bounce off of. You can create up to 32 emitters to launch balls with different settings. When a ball bounces off of a wall, a MIDI note is output based on the settings of its emitter. Use Divisions to create various different MIDI effects in a less conventional way! Whether a sequencer, arppeggiator, melody/counter point/chord generator, note delay, and whatever else you come up with!
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6-04-2024, 13:32
data.mod is a modulator device that can be mapped to parameters in Ableton Live in order to modulate them. It centers around a grid of math operators. Each modulated parameter (up to 8) has its own modulation source/value and each frame that value changes based on its selected math operator. By changing the operators in a chain of events and the source of their right-hand operand, you can create complex to harmonic oscillations that can be evolving over time or repeating rhythms. Great for glitchy/chaotic, harmonic and rhythmic modulations, it can be quite diverse!
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6-04-2024, 13:19
This is the Bitwig project for the track I created in the last video.
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6-04-2024, 13:19
The drums library features approximately 250 sounds ranging from basic to unique and creative 808s, as well as a variety of electronic and acoustic drums. The oneshot library is packed with everything you need to craft stunning melodies, focusing on analog synths and providing all the tools for ultra-creative sample creation.
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6-04-2024, 12:43
Coalescence is a Max For Live instrument. It is a concatenative multi-sampler that uses machine learning (SOM neural network) to organize similar sample slices into clusters based on a chosen spectral feature. There are three playback modes that take advantage of these clusters in various ways: Point, Rings, and Paths. Additionally, external audio input can be routed for modulations and to control what audio slices play based on its similarity. All of these combined with a robust modulation system makes Coalescence one beast of a compact sampler for many different situations!
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6-04-2024, 12:43
Following up with a patreon request for expanding upon my Tipper Squelches tutorial, I made a lil walkthrough on building an improved squelch generator rack and go over how to use it and some of my workflow.
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6-04-2024, 12:43