Music Hackspace Getting Started With Interactivity With Max by Kyle Duffield

Music Hackspace Getting Started With Interactivity With Max by Kyle Duffield

Make Max patches respond to input: trigger and sync audio with playlist~, map keyboard keys, randomise playback, remap value ranges, and build a presentation-mode GUI, finishing with an introduction to Jitter video.

In this workshop you will build an interactive system in Max to control audio and visual elements. This workshop aims to provide beginners to Max the suitable skills to begin exploring working interactively with audio and visual patches in the Max environment, in the context of creative exploration and performance. This is part one of a series of three workshops looking at interactivity in Max. No additional hardware and no experience with Max is required but it is recommended that you have taken the free “Getting Started With Max” on-demand course.

Learning outcomes

Workshop 1: Begin to use the Max UI to build interactive patches
Workshop 1: Trigger audio via a QWERTY keyboard
Workshop 1: Trigger video via a QWERTY keyboard
Workshop 1: Explore interactive patches in a creative way
Workshop 2: Explore random number generators
Workshop 2: Manipulate playback parameters
Workshop 2: Multi-mapping video and audio via a QWERTY keyboard
Workshop 2: Begin to explore building a GUI

Who is this course for?
Sound designers looking to get started with interactivity
Creative technologists interested in interactive exploration and performance

Requirements
Access to a copy of Max 8 (i.e. trial or full license)

Course content:

Getting Started with Interactivity with Max - Workshop 1


Getting Started with Interactivity with Max - Workshop 2


Home page


DOWNLOAD