Groove3 Reason Designing Bass Sounds

Groove3 Reason Designing Bass Sounds

Join DAW expert Thomas Cochran for a fun, inspiring Reason video course on designing heavy-hitting bass sounds with Reason. As most electronic genres rely on a solid, effective low end, getting your bass tones right is critical, and this tutorial will teach you how to do just that. From house to EDM and more, you'll find plenty of applications for the techniques and concepts learned in this course. These videos are for Reason users that are new to the concept of sound design.

The first stop on this sonic journey is a Europa Sine Reese bass. Thomas demonstrates how, by using phasing and sine compression, you can create an extra-clean distortion that still packs a punch. You'll then learn how to tweak that sound to create a soft Reese bass, which will fit perfectly in a breakdown section of an EDM or trap production.

Explore a Malström bass next, which Thomas achieves by way of combining wavetables and granular synthesis, resulting in a rich, distorted bass tone with a percussive top end. Also learn how a Monotone house bass sound can be used for house bass stabs by taking advantage of its frequency-modulation abilities.

Thomas finishes off the course by making use of Thor to create a rounder bass tone via the sine shaper and its FM-sounding tone, generated from a saw wave. Check out the descriptions below for a more detailed explanation of each Reason video in the course. It's time to stop messing around with your low end; get it right once and for all with “Reason: Designing Bass Sounds” now!

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