LeSound AudioTexture

LeSound AudioTexture

There are enormous creative possibilities with AudioTexture: use one simple sound and generate layered sounds with multiple instances of AudioTexture, or use several sound files with multiple instances of AudioTexture to compose a sound scene.

AudioTexture works best for static sound textures or well-defined transient sound events but you can try with any sounds and the results may surprise you.

Since it generates infinitely variations from a given sound, you can use it as a time-stretching effect for sound textures.

Unique Descriptor Control
AudioTexture comes with 3 descriptor controls in addition to the position control. This is convenient to create various unit sequences based on perceptually meaningful descriptors.

Energy: Instantaneous energy.
Noisiness: The amount of high-frequency content.
Brightness: The spectral energy center, higher the value brighter the sound.

Team R2R Note: (v1.3.1)
HAPPY NEW YEAR!

* No iLok Driver is required to run.
* Our release loads faster and uses less memory than original.




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